ForgeDiceHero

ForgeDiceHero › Compendium › Spells › Protection from Evil and Good

Protection from Evil and Good
Level 1 AbjurationC
Protection from Evil and Good
CastingAction
RangeTouch
ComponentsV, S, M
Duration10 minutes
ProtectionTheir attacks have Disadvantage · no Charmed/Frightened
Cleric · Druid · Paladin · Warlock · Wizard

Protection from Evil and Good

Level 1 Abjuration · concentration

Casting Time
Action
Range
Touch
Components
V, S, M
Duration
Concentration up to 10 minutes
Effect
ProtectionTheir attacks have Disadvantage · no Charmed/Frightened

Material a flask of Holy Water worth 25+ GP, which the spell consumes

ClassesClericDruidPaladinWarlockWizard

Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead. The protection grants several benefits. Creatures of those types have Disadvantage on attack rolls against the target. The target also can’t be possessed by or gain the Charmed or Frightened conditions from them. If the target is already possessed, Charmed, or Frightened by such a creature, the target has Advantage on any new saving throw against the relevant effect.

More level 1 spells

See it in 3D at the table

On ForgeDiceHero you cast it with your friends: lit maps, 3D dice and character sheets that do the maths. In your browser, free.

Open the table
Open the table