ForgeDiceHero › Compendium › Spells › Ray of Sickness
Ray of Sickness
Level 1 Necromancy


CastingAction
Range60 feet
ComponentsV, S
DurationInstantaneous
2d8 PoisonRanged spell attack · Poisoned until your next turn
↑ +1d8 per slot level above · Sorcerer · Wizard
Ray of Sickness
Level 1 Necromancy
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- Instantaneous
- Effect
- 2d8 PoisonRanged spell attack · Poisoned until your next turn
ClassesSorcererWizard
You shoot a greenish ray at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 Poison damage and has the Poisoned condition until the end of your next turn.
Using a Higher-Level Spell Slot
The damage increases by 1d8 for each spell slot level above 1.
More level 1 spells
- False LifeLevel 1 Necromancy

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CastingBonus ActionRange30 feetComponentsV, S, MDuration1 minuteWarded from attacksAttackers make WIS save · or choose a new targetCleric - Searing SmiteLevel 1 Evocation

CastingBonus ActionRangeSelfComponentsVDuration1 minute+1d6 FireOn hit · 1d6 each turn · CON save ends it↑ +1d6 per slot level above · Paladin - ShieldLevel 1 Abjuration

CastingReactionRangeSelfComponentsV, SDuration1 round+5 ACUntil your next turn · no damage from Magic MissileSorcerer · Wizard - Shield of FaithLevel 1 AbjurationC

CastingBonus ActionRange60 feetComponentsV, S, MDuration10 minutes+2 ACone creature within range · for the durationCleric · Paladin
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