ForgeDiceHero

ForgeDiceHero › Compendium › Spells › Ray of Enfeeblement

Ray of Enfeeblement
Level 2 NecromancyC
Ray of Enfeeblement
CastingAction
Range60 feet
ComponentsV, S
Duration1 minute
−1d8 to damageCON save · Disadvantage on Strength D20 Tests
Warlock · Wizard

Ray of Enfeeblement

Level 2 Necromancy · concentration

Casting Time
Action
Range
60 feet
Components
V, S
Duration
Concentration, up to 1 minute
Effect
−1d8 to damageCON save · Disadvantage on Strength D20 Tests

ClassesWarlockWizard

A beam of enervating energy shoots from you toward a creature within range. The target must make a Constitution saving throw. On a successful save, the target has Disadvantage on the next attack roll it makes until the start of your next turn.

On a failed save, the target has Disadvantage on Strength-based D20 Tests for the duration. During that time, it also subtracts 1d8 from all its damage rolls. The target repeats the save at the end of each of its turns, ending the spell on a success.

More level 2 spells

See it in 3D at the table

On ForgeDiceHero you cast it with your friends: lit maps, 3D dice and character sheets that do the maths. In your browser, free.

Open the table
Open the table