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Shining Smite
Level 2 TransmutationC
Shining Smite
CastingBonus Action
RangeSelf
ComponentsV
Duration1 minute
+2d6 RadiantOn hit · Advantage vs target · can't be Invisible
↑ +1d6 per slot level above · Paladin

Shining Smite

Level 2 Transmutation · concentration

Casting Time
Bonus Action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike
Range
Self
Components
V
Duration
Concentration, up to 1 minute
Effect
+2d6 RadiantOn hit · Advantage vs target · can't be Invisible

ClassesPaladin

The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can’t benefit from the Invisible condition.

Using a Higher-Level Spell Slot

The damage increases by 1d6 for each spell slot level above 2.

More level 2 spells

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