ForgeDiceHero › Compendium › Spells › Hold Monster
Hold Monster
Level 5 EnchantmentC


CastingAction
Range90 feet
ComponentsV, S, M
Duration1 minute
ParalyzedWIS save · one creature · repeats each turn
↑ one more creature per slot level above · Bard · Sorcerer · Warlock · Wizard
Hold Monster
Level 5 Enchantment · concentration
- Casting Time
- Action
- Range
- 90 feet
- Components
- V, S, M
- Duration
- Concentration, up to 1 minute
- Effect
- ParalyzedWIS save · one creature · repeats each turn
Material a straight piece of iron
ClassesBardSorcererWarlockWizard
Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.
Using a Higher-Level Spell Slot
You can target one additional creature for each spell slot level above 5.
More level 5 spells
- Modify MemoryLevel 5 EnchantmentC

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