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Gust of Wind
Level 2 EvocationC
Gust of Wind
CastingAction
RangeSelf
ComponentsV, S, M
Duration1 minute
Pushed 15 ftSTR save · 60-ft × 10-ft Line · each turn
Druid · Ranger · Sorcerer · Wizard

Gust of Wind

Level 2 Evocation · concentration

Casting Time
Action
Range
Self
Components
V, S, M
Duration
Concentration, up to 1 minute
Effect
Pushed 15 ftSTR save · 60-ft × 10-ft Line · each turn

Material a legume seed

ClassesDruidRangerSorcererWizard

A Line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the duration. Each creature in the Line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the Line. A creature that ends its turn in the Line must make the same save.

Any creature in the Line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.

The gust disperses gas or vapor, and it extinguishes candles and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.

As a Bonus Action on your later turns, you can change the direction in which the Line blasts from you.

More level 2 spells

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