ForgeDiceHero › Compendium › Spells › Moonbeam


Moonbeam
Level 2 Evocation · concentration
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S, M
- Duration
- Concentration, up to 1 minute
- Effect
- 2d10 radiantCON save · 5-ft-radius Cylinder · half on success
Material a moonseed leaf
ClassesDruid
A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high Cylinder centered on a point within range. Until the spell ends, Dim Light fills the Cylinder, and you can take a Magic action on later turns to move the Cylinder up to 60 feet.
When the Cylinder appears, each creature in it makes a Constitution saving throw. On a failed save, a creature takes 2d10 Radiant damage, and if the creature is shape-shifted (as a result of the Polymorph spell, for example), it reverts to its true form and can’t shape-shift until it leaves the Cylinder. On a successful save, a creature takes half as much damage only. A creature also makes this save when the spell’s area moves into its space and when it enters the spell’s area or ends its turn there. A creature makes this save only once per turn.
Using a Higher-Level Spell Slot
The damage increases by 1d10 for each spell slot level above 2.
More level 2 spells
- Scorching RayLevel 2 Evocation

CastingActionRange120 feetComponentsV, SDurationInstantaneousThree 2d6 Fire raysRanged spell attack per ray · one or more targets↑ one more ray per slot level above · Sorcerer · Wizard - ShatterLevel 2 Evocation

CastingActionRange60 feetComponentsV, S, MDurationInstantaneous3d8 thunderCON save · 10-ft-radius Sphere · half on success↑ +1d8 per slot level above · Bard · Sorcerer · Wizard - Spiritual WeaponLevel 2 EvocationC

CastingBonus ActionRange60 feetComponentsV, SDuration1 minute1d8 + mod. forceMelee spell attack · spectral weapon · moves 20 ft↑ +1d8 per slot level above · Cleric - Pass without TraceLevel 2 AbjurationC

CastingActionRangeSelfComponentsV, S, MDuration1 hour+10 to Stealth30-ft Emanation · you and chosen allies · no tracksDruid · Ranger - Phantasmal ForceLevel 2 IllusionC

CastingActionRange60 feetComponentsV, S, MDuration1 minute2d8 PsychicINT save · an illusion only the target perceivesBard · Sorcerer · Wizard - Prayer of HealingLevel 2 Abjuration

Casting10 minutesRange30 feetComponentsVDurationInstantaneous2d8 HPUp to five creatures · benefits of a Short Rest↑ +1d8 per slot level above · Cleric · Paladin
On ForgeDiceHero you cast it with your friends: lit maps, 3D dice and character sheets that do the maths. In your browser, free.