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Ensnaring Strike
Level 1 ConjurationC
Ensnaring Strike
CastingBonus Action
RangeSelf
ComponentsV
Duration1 minute
Restrainedon hit · STR save · 1d6 Piercing each turn
↑ +1d6 per slot level above · Ranger

Ensnaring Strike

Level 1 Conjuration · concentration

Casting Time
Bonus Action, which you take immediately after hitting a creature with a weapon
Range
Self
Components
V
Duration
Concentration, up to 1 minute
Effect
Restrainedon hit · STR save · 1d6 Piercing each turn

ClassesRanger

As you hit the target, grasping vines appear on it, and it makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save, the target has the Restrained condition until the spell ends. On a successful save, the vines shrivel away, and the spell ends.

While Restrained, the target takes 1d6 Piercing damage at the start of each of its turns. The target or a creature within reach of it can take an action to make a Strength (Athletics) check against your spell save DC. On a success, the spell ends.

Using a Higher-Level Spell Slot

The damage increases by 1d6 for each spell slot level above 1.

More level 1 spells

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