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Delayed Blast Fireball
Level 7 EvocationC
Delayed Blast Fireball
CastingAction
Range150 feet
ComponentsV, S, M
Duration1 minute
12d6 FireDEX save · 20-ft-radius Sphere · +1d6 per turn · half
↑ +1d6 per slot level above · Sorcerer · Wizard

Delayed Blast Fireball

Level 7 Evocation · concentration

Casting Time
Action
Range
150 feet
Components
V, S, M
Duration
Concentration, up to 1 minute
Effect
12d6 FireDEX save · 20-ft-radius Sphere · +1d6 per turn · half

Material a ball of bat guano and sulfur

ClassesSorcererWizard

A beam of yellow light flashes from you, then condenses at a chosen point within range as a glowing bead for the duration. When the spell ends, the bead explodes, and each creature in a 20-foot-radius Sphere centered on that point makes a Dexterity saving throw. A creature takes Fire damage equal to the total accumulated damage on a failed save or half as much damage on a successful one.

The spell’s base damage is 12d6, and the damage increases by 1d6 whenever your turn ends and the spell hasn’t ended.

If a creature touches the glowing bead before the spell ends, that creature makes a Dexterity saving throw. On a failed save, the spell ends, causing the bead to explode. On a successful save, the creature can throw the bead up to 40 feet. If the thrown bead enters a creature’s space or collides with a solid object, the spell ends, and the bead explodes.

When the bead explodes, flammable objects in the explosion that aren’t being worn or carried start burning.

Using a Higher-Level Spell Slot

The base damage increases by 1d6 for each spell slot level above 7.

More level 7 spells

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