ForgeDiceHero › Compendium › Spells › Conjure Celestial


Conjure Celestial
Level 7 Conjuration · concentration
- Casting Time
- Action
- Range
- 90 feet
- Components
- V, S
- Duration
- Concentration, up to 10 minutes
- Effect
- Light: heal or searHeal 4d12 + mod. · or DEX save, 6d12 Radiant
ClassesCleric
You conjure a spirit from the Upper Planes, which manifests as a pillar of light in a 10-foot-radius, 40-foot-high Cylinder centered on a point within range. For each creature you can see in the Cylinder, choose which of these lights shines on it:
Healing Light. The target regains Hit Points equal to 4d12 plus your spellcasting ability modifier.
Searing Light. The target makes a Dexterity saving throw, taking 6d12 Radiant damage on a failed save or half as much damage on a successful one.
Until the spell ends, Bright Light fills the Cylinder, and when you move on your turn, you can also move the Cylinder up to 30 feet.
Whenever the Cylinder moves into the space of a creature you can see and whenever a creature you can see enters the Cylinder or ends its turn there, you can bathe it in one of the lights. A creature can be affected by this spell only once per turn.
Using a Higher-Level Spell Slot
The healing and damage increase by 1d12 for each spell slot level above 7.
More level 7 spells
- EtherealnessLevel 7 Conjuration

CastingActionRangeSelfComponentsV, SDurationUp to 8 hoursBorder Etherealsee your plane up to 60 ft · others can't perceive you↑ three creatures per slot level above · Bard · Cleric · Sorcerer · Warlock · Wizard - Magnificent MansionLevel 7 Conjuration

Casting1 minuteRange300 feetComponentsV, S, MDuration24 hoursMagnificent dwelling5 × 10-ft door · 100 servants · food for 100Bard · Wizard - Plane ShiftLevel 7 Conjuration

CastingActionRangeTouchComponentsV, S, MDurationInstantaneousPlanar travelYou and up to eight willing creaturesCleric · Druid · Sorcerer · Warlock · Wizard - Delayed Blast FireballLevel 7 EvocationC

CastingActionRange150 feetComponentsV, S, MDuration1 minute12d6 FireDEX save · 20-ft-radius Sphere · +1d6 per turn · half↑ +1d6 per slot level above · Sorcerer · Wizard - Divine WordLevel 7 Evocation

CastingBonus ActionRange30 feetComponentsVDurationInstantaneousDivine wordCHA save · effects at 50 HP or fewerCleric - Finger of DeathLevel 7 Necromancy

CastingActionRange60 feetComponentsV, SDurationInstantaneous7d8 + 30 necroticCON save · half on success · killed: ZombieSorcerer · Warlock · Wizard
On ForgeDiceHero you cast it with your friends: lit maps, 3D dice and character sheets that do the maths. In your browser, free.