ForgeDiceHero

ForgeDiceHero › Compendium › Spells › Confusion

Confusion
Level 4 EnchantmentC
Confusion
CastingAction
Range90 feet
ComponentsV, S, M
Duration1 minute
ConfusionWIS save · 10-foot Sphere · roll 1d10 each turn
↑ +5 ft radius per slot level above · Bard · Druid · Sorcerer · Wizard

Confusion

Level 4 Enchantment · concentration

Casting Time
Action
Range
90 feet
Components
V, S, M
Duration
Concentration, up to 1 minute
Effect
ConfusionWIS save · 10-foot Sphere · roll 1d10 each turn

Material three nut shells

ClassesBardDruidSorcererWizard

Each creature in a 10-foot-radius Sphere centered on a point you choose within range must succeed on a Wisdom saving throw, or that target can’t take Bonus Actions or Reactions and must roll 1d10 at the start of each of its turns to determine its behavior for that turn, consulting the table below.

1d10Behavior for the Turn
1The target doesn’t take an action, and it uses all its movement to move. Roll 1d4 for the direction: 1, north; 2, east; 3, south; or 4, west.
2–6The target doesn’t move or take actions.
7–8The target doesn’t move, and it takes the Attack action to make one melee attack against a random creature within reach. If none are within reach, the target takes no action.
9–10The target chooses its behavior.

At the end of each of its turns, an affected target repeats the save, ending the spell on itself on a success.

Using a Higher-Level Spell Slot

The Sphere’s radius increases by 5 feet for each spell slot level above 4.

More level 4 spells

See it in 3D at the table

On ForgeDiceHero you cast it with your friends: lit maps, 3D dice and character sheets that do the maths. In your browser, free.

Open the table
Open the table