ForgeDiceHero › Compendium › Spells › Charm Monster
Charm Monster
Level 4 Enchantment


CastingAction
Range30 feet
ComponentsV, S
Duration1 hour
CharmedWIS save · one creature is Friendly to you
↑ +one creature per slot level above · Bard · Druid · Sorcerer · Warlock · Wizard
Charm Monster
Level 4 Enchantment
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, S
- Duration
- 1 hour
- Effect
- CharmedWIS save · one creature is Friendly to you
ClassesBardDruidSorcererWarlockWizard
One creature you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is Friendly to you. When the spell ends, the target knows it was Charmed by you.
Using a Higher-Level Spell Slot
You can target one additional creature for each spell slot level above 4.
More level 4 spells
- CompulsionLevel 4 EnchantmentC

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