ForgeDiceHero › Compendium › Spells › Wall of Thorns


Wall of Thorns
Level 6 Conjuration · concentration
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S, M
- Duration
- Concentration, up to 10 minutes
- Effect
- 7d8 piercingDEX save · wall of thorns · half on success
Material a handful of thorns
ClassesDruid
You create a wall of tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.
When the wall appears, each creature in its area makes a Dexterity saving throw, taking 7d8 Piercing damage on a failed save or half as much damage on a successful one.
A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters a space in the wall on a turn or ends its turn there, the creature makes a Dexterity saving throw, taking 7d8 Slashing damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn.
Using a Higher-Level Spell Slot
Both types of damage increase by 1d8 for each spell slot level above 6.
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