ForgeDiceHero

ForgeDiceHero › Compendium › Spells › Wall of Thorns

Wall of Thorns
Level 6 ConjurationC
Wall of Thorns
CastingAction
Range120 feet
ComponentsV, S, M
Duration10 minutes
7d8 piercingDEX save · wall of thorns · half on success
↑ +1d8 per slot level above · Druid

Wall of Thorns

Level 6 Conjuration · concentration

Casting Time
Action
Range
120 feet
Components
V, S, M
Duration
Concentration, up to 10 minutes
Effect
7d8 piercingDEX save · wall of thorns · half on success

Material a handful of thorns

ClassesDruid

You create a wall of tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.

When the wall appears, each creature in its area makes a Dexterity saving throw, taking 7d8 Piercing damage on a failed save or half as much damage on a successful one.

A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters a space in the wall on a turn or ends its turn there, the creature makes a Dexterity saving throw, taking 7d8 Slashing damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn.

Using a Higher-Level Spell Slot

Both types of damage increase by 1d8 for each spell slot level above 6.

More level 6 spells

See it in 3D at the table

On ForgeDiceHero you cast it with your friends: lit maps, 3D dice and character sheets that do the maths. In your browser, free.

Open the table
Open the table