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Summon Dragon
Level 5 ConjurationC
Summon Dragon
CastingAction
Range60 feet
ComponentsV, S, M
Duration1 hour
Draconic Spiritally · obeys your verbal commands
↑ stat block uses the slot's level · Wizard

Summon Dragon

Level 5 Conjuration · concentration

Casting Time
Action
Range
60 feet
Components
V, S, M
Duration
Concentration, up to 1 hour
Effect
Draconic Spiritally · obeys your verbal commands

Material an object with the image of a dragon engraved on it worth 500+ GP

ClassesWizard

You call forth a Dragon spirit. It manifests in an unoccupied space that you can see within range and uses the Draconic Spirit stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.

The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.

Draconic Spirit

Large Dragon, Neutral

AC 14 + the spell’s level

HP 50 + 10 for each spell level above 5

Speed 30 ft., Fly 60 ft., Swim 30 ft.

Str 19 (+4, save +4) · Dex 14 (+2, save +2) · Con 17 (+3, save +3) · Int 10 (+0, save +0) · Wis 14 (+2, save +2) · Cha 14 (+2, save +2)

Resistances Acid, Cold, Fire, Lightning, Poison

Immunities Charmed, Frightened, Poisoned

Senses Blindsight 30 ft., Darkvision 60 ft.; Passive Perception 12

Languages Draconic, understands the languages you know

CR None (XP 0; PB equals your Proficiency Bonus)

Traits

Shared Resistances. When you summon the spirit, choose one of its Resistances. You have Resistance to the chosen damage type until the spell ends.

Actions

Multiattack. The spirit makes a number of Rend attacks equal to half the spell’s level (round down), and it uses Breath Weapon.

Rend. Melee Attack Roll: Bonus equals your spell attack modifier, reach 10 feet. Hit: 1d6 + 4 + the spell’s level Piercing damage.

Breath Weapon. Dexterity Saving Throw: DC equals your spell save DC, each creature in a 30-foot Cone. Failure: 2d6 damage of a type this spirit has Resistance to (your choice when you cast the spell). Success: Half damage.

Using a Higher-Level Spell Slot

Use the spell slot’s level for the spell’s level in the stat block.

More level 5 spells

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