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Spare the Dying
Necromancy Cantrip
Spare the Dying
CastingAction
Range15 feet
ComponentsV, S
DurationInstantaneous
StableA creature at 0 HP that isn't dead becomes Stable
↑ range doubles at levels 5 · 11 · 17 · Cleric · Druid

Spare the Dying

Necromancy Cantrip

Casting Time
Action
Range
15 feet
Components
V, S
Duration
Instantaneous
Effect
StableA creature at 0 HP that isn't dead becomes Stable

ClassesClericDruid

Choose a creature within range that has 0 Hit Points and isn’t dead. The creature becomes Stable.

Using a Higher-Level Spell Slot

The range doubles when you reach levels 5 (30 feet), 11 (60 feet), and 17 (120 feet).

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