ForgeDiceHero › Compendium › Spells › Major Image


Major Image
Level 3 Illusion · concentration
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S, M
- Duration
- Concentration, up to 10 minutes
- Effect
- Illusory image20-foot Cube · sounds, smells, temperature
Material a bit of fleece
ClassesBardSorcererWarlockWizard
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot Cube. The image appears at a spot that you can see within range and lasts for the duration. It seems real, including sounds, smells, and temperature appropriate to the thing depicted, but it can’t deal damage or cause conditions.
If you are within range of the illusion, you can take a Magic action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example.
Physical interaction with the image reveals it to be an illusion, for things can pass through it. A creature that takes a Study action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.
Using a Higher-Level Spell Slot
The spell lasts until dispelled, without requiring Concentration, if cast with a level 4+ spell slot.
More level 3 spells
- Phantom SteedLevel 3 IllusionR

Casting1 minuteRange30 feetComponentsV, SDuration1 hourPhantom steedLarge mount · Speed 100 feet · 13 miles in an hourWizard - FearLevel 3 IllusionC

CastingActionRangeSelfComponentsV, S, MDuration1 minuteFrightenedWIS save · 30-ft Cone · drops items and fleesBard · Sorcerer · Warlock · Wizard - Hypnotic PatternLevel 3 IllusionC

CastingActionRange120 feetComponentsS, MDuration1 minuteCharmedWIS save · 30-ft Cube · Incapacitated, Speed 0Bard · Sorcerer · Warlock · Wizard - Mass Healing WordLevel 3 Abjuration

CastingBonus ActionRange60 feetComponentsVDurationInstantaneous2d4 + mod. HPup to six creatures you can see↑ +1d4 per slot level above · Bard · Cleric - Meld into StoneLevel 3 TransmutationR

CastingActionRangeTouchComponentsV, SDuration8 hoursMerged with stoneStep into stone · undetectable by nonmagical sensesCleric · Druid · Ranger - NondetectionLevel 3 Abjuration

CastingActionRangeTouchComponentsV, S, MDuration8 hoursHidden from DivinationCreature, place or object up to 10 ft · touchBard · Ranger · Wizard
On ForgeDiceHero you cast it with your friends: lit maps, 3D dice and character sheets that do the maths. In your browser, free.