ForgeDiceHero

ForgeDiceHero › Compendium › Spells › Contact Other Plane

Contact Other Plane
Level 5 DivinationR
Contact Other Plane
Casting1 minute
RangeSelf
ComponentsV
Duration1 minute
Five questionsDC 15 INT save · failure: 6d6 Psychic
Warlock · Wizard

Contact Other Plane

Level 5 Divination · ritual

Casting Time
1 minute
Range
Self
Components
V
Duration
1 minute
Effect
Five questionsDC 15 INT save · failure: 6d6 Psychic

ClassesWarlockWizard

You mentally contact a demigod, the spirit of a long-dead sage, or some other knowledgeable entity from another plane. Contacting this otherworldly intelligence can break your mind. When you cast this spell, make a DC 15 Intelligence saving throw. On a successful save, you can ask the entity up to five questions. You must ask your questions before the spell ends. The GM answers each question with one word, such as “yes,” “no,” “maybe,” “never,” “irrelevant,” or “unclear” (if the entity doesn’t know the answer to the question). If a one-word answer would be misleading, the GM might instead offer a short phrase as an answer.

On a failed save, you take 6d6 Psychic damage and have the Incapacitated condition until you finish a Long Rest. A Greater Restoration spell cast on you ends this effect.

More level 5 spells

See it in 3D at the table

On ForgeDiceHero you cast it with your friends: lit maps, 3D dice and character sheets that do the maths. In your browser, free.

Open the table
Open the table